        texture{ pigment{ color rgb<0.7,0.4,0.4>}
                 normal { pigment_pattern{ gradient y sine_wave 
                                           color_map{ [0, rgb 0.2]
                                                      [1, rgb 0.8] }
                                           scale 0.117  }
                          1  translate<0,-0.25,0>}
                 finish { phong 1 phong_size 10 reflection{ 0.1 } }
               }  // end of texture --------------------------- 
