       texture{ pigment{ color rgb<0.9,0.55,0.45> }
                normal { pigment_pattern{
                             brick color rgb 0.2, color rgb 0.8 
                             scale 0.09  turbulence 0.9
                           } // end pigment_pattern
                         1} // end normal 
               finish { specular 0.3 reflection{ 0.00 } }
               } // end of texture
