object{ Pyramid  // base size <-1,-1,-1>,<1,1,1>
        scale <1,1,1>*1
        texture{ pigment{ color rgb<0.96, 0.84, 0.72> }
                 normal { granite 0.5 scale <3,0.15,3>*0.8 turbulence 0}
                 finish { phong 0.1}
               }
        scale <1,1,1>  rotate<0, 0,0> translate<0,0,0>
      } // end of object
