
#include "shapesq.inc"
object{ Crossed_Trough     //--------------------------------
        sturm
        texture { pigment{ color  White } 
                  finish { phong 1}
                } // end of texture 
        scale 2
        rotate<90,0,0>
        rotate<0,0,0>
        translate <0,1,0>
      } // ------------------------------------ end of object
 

