       texture{ Polished_Chrome 
                pigment{ color rgb<1,0.9,0.3>*0.8 }
                normal { pigment_pattern{ crackle  
                                          colour_map {[0, rgb 0]
                                                      [1, rgb 1]} 
                                          scale 0.2 }// end pigment_pattern{
                          2 } // end normal
                finish { phong 1 }
              } // end of texture
