//Bevelled_Text(Font, String, Cuts, BevelAng, BevelDepth, Depth, Offset, UseMerge)
object{ 
        Bevelled_Text("arial.ttf", "POV-Ray", 10 , 35, 0.045, 1, 0.00, 0)
        texture{ pigment{ color rgb<1,0.8,0.0>} 
                 normal { bumps 0.5 scale 0.005}
                 finish { specular 1 reflection 0.2}
               } // end of texture
        rotate<0,0,0>
        scale<0.75,1.0,1>*1 
        translate<0, 0.2,0>
      } // end of Bevelled_Text object -------------------------------------------
