object{ Octahedron 
        scale <1,1,1>
        texture { pigment{ color rgb<1,0.55 ,0> }
                  normal { bumps 0.85 scale 0.05 }
                  finish { phong 1 reflection{ 0.30 metallic 0.30 } } 
                }
        scale <1,1,1>*1.00 rotate<0, 0,0> translate<0,0,0>
       } // end of object
