       texture{ pigment{ color rgb<0.55,0.35,0.75> }
                normal { pigment_pattern{ 
                             brick color rgb 0.2, color rgb 0.8 
                             scale 0.065  turbulence 0.14
                           } // end pigment_pattern
                         1} // end normal
                finish { phong 0.1  phong_size 500 reflection{ 0.45 } }
              }  
