
#include "shapesq.inc"
object{ Quartic_Cylinder     // -----------------------------
        sturm
        texture{ pigment{ color White }  
                 finish { phong 1 }
               } // end of texture 
        
        rotate< 0,0,90>
        rotate< 0,-10, 0>
        translate <0,1,0>
 } // ----------------------------------------- end of object


