
#include "shapesq.inc"
intersection{          //----------------------------------
  
  cylinder{ <0,-1,0>,< 0,1,0>,1 
             } // end of cylinder

  object{ Monkey_Saddle
          sturm
          scale 0.25
          rotate< 0,180,0>
          rotate<-90,0,0>
        }

  scale <2,1,2>
  rotate<   0,10,0>
  rotate<  -30, 0,0>
  translate < 0,1.5,1>
  texture { pigment{ color White}  
            finish { phong 1}
          } // end of texture 

 } // end of intersection  -------------------- end of object
