// An area light (creates soft shadows)
// WARNING: This special light can significantly slow down rendering times!
light_source {
  <0,0,0>             // light's position (translated below)
  color rgb 1.0       // light's color
  area_light
  <8, 0, 0> <0, 0, 8> // lights spread out across this distance (x * z)
  4, 4                // total number of lights in grid (4x*4z = 16 lights)
  adaptive 0          // 0,1,2,3...
  jitter              // adds random softening of light
  circular            // make the shape of the light circular
  orient              // orient light
  translate <40, 80, -40>   // <x y z> position of light
}
