       texture{ pigment{ color rgb<1.00,0.60,0.15>  }
                normal { pigment_pattern { 
                               checker color rgb 0.2, color rgb 0.8 
                               scale 0.27 turbulence 0.5
                             } // end pigment_pattern
                        1 } // end normal
                 finish { phong 1 reflection{ 0.10 } }
               } // end of texture
